Just count backwards from the darkest natural colour (i.e. In CAS, the lighter skin colours are over-represented, relative to the darker colours. There are also a couple of others things I don't like about genetics. I get why they did it, but it means fantasy & berry players lose out. It's a pity about the limited hair colours. I've only had two grandchildren so far in TS4 so I haven't been able to tell whether they carried that feature over. However, TS3 did include a chance of kids getting the grandparents' hair or eye colour, which helped give at least the illusion of more complex genetics, and for me helped families feel more 'together' somehow. It happens way too often, and it's usually that ugly greenish brown colour you end up getting. Those random colours are horrible in TS3. That went horribly wrong most of the time. Sims 3 tried to cheat this in by having a "random" color selected. Without D/R there's no chance of some color from great grandparent or beyond to suddenly show up like they did in S2 and RL. The way it actually works hasn't been picked apart yet, but from what's shown so far, it seems the way the colors are selected is by randomly taking one from a parent (50/50) or possibly grandparents (like S3). I think skin colors are blended or some such, but there is no dominant/recessive system like in S2. From what I understand of it, S4 has an either/or system with hair and eye colors.
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